Collectibles
Every WheelMates collectible location — SD cards, Memory Card audio logs, Scannable Objects notes, and Journal entries — with what each one unlocks for 100% completion.
Introduction
Collectibles is the home of every item you can pick up in the lab. WheelMates has four collectible types: SD cards (visual data), Memory Cards (audio logs of past events), Scannable Objects (Professor Bloom's personal notes), and Journal entries (narrative fragments that piece together the disappearance story). The demo alone shipped 18 SD cards; the full game's total will be confirmed at launch. The articles below organize collectibles by room and by type, so you can either chase one type to 100% or sweep each room in order. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
WheelMates Collectible Types
| Entry | Type | Focus |
|---|---|---|
| SD Cards | Visual Data | Common |
| Memory Cards | Audio Logs | Uncommon |
| Scannable Objects | Personal Notes | Uncommon |
| Journal Entries | Story Fragments | Rare |
| Hidden Parts | Car Customization | Rare |
Collectibles Spotlight
Core
Essential Collectibles entry — start here. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Advanced
Advanced Collectibles topic for experienced players. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Deep Dive and additional story context relevant to the laboratory mystery.
Detailed Collectibles reference and lookup. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home and additional story context relevant to the laboratory mystery.
Pro Strategy
Pro tips for experienced players looking to optimize their runs. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Reference
Quick lookup tables and lookup data for in-game situations. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Core Mechanics
Collectibles don't affect gameplay — they're pure exploration rewards. Each SD card you find adds a tiny visual artifact to your car's inventory menu (you can't interact with them). Memory Cards play audio logs through the pause menu. Scannable Objects add to a personal notebook. Journal entries unlock bonus journal pages that piece together the bigger story. Reaching 100% collectibles in the demo unlocked a special horn customization, and the full game is expected to follow a similar pattern. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Advantages
Collectibles give the lab a reason to revisit. A first playthrough feels like a long exploration; a 100% run feels like a scavenger hunt. The Memory Cards in particular are genuinely good — short audio pieces that fill in Professor Bloom's last days. The articles below also flag which rooms are easy to miss so you don't end up walking past an SD card that's hidden behind a curtain. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Challenges
Collectibles are tucked into tight spaces. The SD card counter doesn't tick up until you physically pick the card up, so if you walk past one and don't notice, you might assume you've already grabbed it. The Memory Cards in particular are sometimes in spots that are only reachable with a specific gadget unlocked in a later chapter, so a Chapter 1 sweep won't be a true 100% sweep. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Frequently Asked Questions
How many SD cards are in the full game?+
Do collectibles affect the ending?+
Can I see my collectible progress anywhere?+
Quick Tips
Sweep each chapter twice — once with the chapter's starting gadgets, once after unlocking the next gadget. Several collectibles are only reachable after Chapter 2's magnetic wheels. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
Memory Cards play through the pause menu. Don't try to listen to them while playing — the audio queues will overlap with the puzzle music. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
The Scannable Objects notebook is a great reference for the lore. If you're stuck on the story, read the latest scannable note before resuming. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations. Players find this especially useful in co-op modes with Friend Pass support and on Steam Deck verified hardware.
Journal entries are the rarest collectible. There are usually only 5–10 per chapter. Don't worry about missing one on the first run — there's no in-game penalty. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
If the collectible counter doesn't tick up after picking up an item, you've already collected that one. The journal entries are unique, but SD cards can repeat visually. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
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