Upgrades
Every WheelMates gadget and car upgrade: rope-swing, magnetic wheels, magnet grab, antenna boost, and horn unlock — where to find them and what they unlock.
Introduction
Upgrades covers every functional improvement to your RC car. WheelMates has three primary gadgets — rope-swing, magnetic wheels, magnet grab — plus a few quality-of-life improvements unlocked through exploration. The articles below walk through each gadget's mechanics, where you first find it, and which puzzles or routes it unlocks. Unlike customization parts, upgrades directly change how the lab feels: magnetic wheels turn every metal surface into a highway, magnet grab turns any object into a tool. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
WheelMates Gadget Upgrades
| Entry | Type | Focus |
|---|---|---|
| Rope-Swing | Traverse Gaps | Chapter 1 |
| Magnetic Wheels | Climb Metal | Chapter 2 |
| Magnet Grab | Move Objects | Chapter 3 |
| Antenna Boost | Signal Range | Chapter 3 |
| Horn Unlock | Audio Logs | Chapter 4 |
Upgrades Spotlight
Core
Essential Upgrades entry — start here. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Advanced
Advanced Upgrades topic for experienced players. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Deep Dive with gadget chain strategies and optimal unlock order.
Detailed Upgrades reference and lookup. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home with gadget chain strategies and optimal unlock order.
Pro Strategy
Pro tips for experienced players looking to optimize their runs. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Reference
Quick lookup tables and lookup data for in-game situations. This entry covers how the item is found in the lab, what its primary use is in puzzles, and any co-op synergy with Friend's Pass sessions. Items stack together to unlock the most efficient 100% completion route through the professor's home.
Core Mechanics
Each gadget attaches to one car at a time. By default the active car has no gadget; you swap by walking into the gadget's dock in the lab. Rope-swing is a fixed-arc pendulum — point at a hook, attach, swing. Magnetic wheels make the car stick to any metal surface and let you drive up walls. Magnet grab is a short-range tether that pulls objects within a few meters. Late-game puzzles chain gadgets, so the upgrade order is: rope-swing (Chapter 1), magnetic wheels (Chapter 2), magnet grab (Chapter 3), all three combined (Chapter 4 and Backyard). Players find this especially useful in co-op modes with Friend Pass support and on Steam Deck verified hardware.
Advantages
Upgrades turn the lab from a single-route experience into a multi-route playground. The first time you unlock magnetic wheels and drive up the side of a desk leg to reach a previously inaccessible shelf, the game's design clicks. Magnet grab is the same story in the kitchen — suddenly every drawer is a tool. Knowing the upgrade order also lets you plan your first run: there's no point trying to clear Chapter 3 puzzles before you have all three gadgets. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Challenges
Upgrades are gated by chapter progress. You can't get magnet grab before Chapter 3 even if you stumble across its dock, and the dock won't activate until the story unlocks it. The single-car gadget slot also means both players can't carry the same gadget at once — you'll swap frequently, and there's a short cooldown when you swap. There's also no upgrade for car speed, so late-game traversal feels identical to early-game traversal. This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.This mechanic combines naturally with rope-swing and magnet grab gadgets across the professor's lab. Players find it most useful when they split roles — one driver handles traversal while the navigator triggers switches or scans for collectibles. Friend's Pass makes the whole experience feel designed for two even if you only own one copy of the game. Steam Deck support is officially verified so you can play the same way on the go.
Frequently Asked Questions
Do upgrades reset between runs?+
Can I carry two gadgets at once?+
What order should I unlock upgrades?+
Quick Tips
Don't skip the upgrade dock tutorials. Each gadget has a 30-second walkthrough the first time you pick it up. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations The same principle applies whether you play solo or with a co-op partner via Friend's Pass, and it works identically on Steam Deck since the game is officially verified for that hardware.
Magnetic wheels + rope-swing is one of the strongest late-game combos. Attach the rope at the top of a magnetic climb and swing across gaps no other gadget can reach. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
Magnet grab has a 1.5-second cooldown. Don't spam the button — wait for the tether to retract before firing again. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations The same principle applies whether you play solo or with a co-op partner via Friend's Pass, and it works identically on Steam Deck since the game is officially verified for that hardware.
If both players need the same gadget (e.g. two magnet-grab puzzles in a row), coordinate who swaps first to avoid the cooldown lockout. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations. Players find this especially useful in co-op modes with Friend Pass support and on Steam Deck verified hardware.
There's no upgrade for car speed, but magnetic wheels give you a slight speed boost on metal surfaces. Drive across the lab benches for a faster route between rooms. This advice holds across both single-player (where available) and Friend's Pass co-op modes on Steam, and the same principle applies on Steam Deck verified configurations.
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