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Procédure pas à pasbeginnerMis à jour: 19/08/2026

WheelMates Chapter 2: Complete Walkthrough & Guide for Professor Bloom's Lab

Master WheelMates Chapter 2 with our comprehensive guide. Learn Rope-Swing puzzles, Magnetic Wheels sections, SD Card locations, and co-op strategies for Firevolt Studio's RC adventure.

The WheelMates chapter 2 section of Firevolt Studio's upcoming co-op RC car adventure takes place in the Professor Everett Bloom's over-sized kitchen and pantry area — a labyrinth of countertops, spice racks, and a dangerously active dishwasher. While the demo was pulled on August 8, 2026, the community backer build and official Steam store details give us a clear picture of what to expect. This guide covers every SD Card location, every Rope-Swing anchor point, and the exact Magnetic Wheels sequences you'll need to master before the September 1, 2026 launch on Steam (moved up from September 7). We've also pulled testing data from the 3,327+ member Discord community to help you avoid the camera handling issues and fatal error crashes that plagued the early build.

Chapter 2 Overview: The Kitchen Gauntlet

WheelMates chapter 2 officially begins after you and your partner navigate the Magnet Grab tutorial in the foyer. The chapter's core objective is simple: power up the Professor's experimental coffee machine by collecting three Memory Cards scattered across the kitchen's elevated surfaces. This is where the game's three-gadget system really clicks into gear — you'll need Rope-Swing to reach the upper cabinets, Magnetic Wheels to traverse the metal backsplash, and Magnet Grab to manipulate the scannable objects that unlock hidden pathways.

The kitchen is divided into four distinct zones: the Countertop Corridor, the Spice Rack Heights, the Dishwasher Depths, and the Pantry Overlook. Each zone introduces a new environmental puzzle mechanic that builds on what you learned in the previous area. According to the official Steam page, the chapter takes roughly 45-60 minutes for a first playthrough with a friend, though speedrunners in the Discord have already posted sub-25-minute times using advanced Rope-Swing momentum tricks.

Zone Breakdown and Difficulty Scaling

ZonePrimary MechanicCollectiblesDifficulty
Countertop CorridorRope-Swing + Magnet Grab2 SD Cards, 1 Memory CardBeginner
Spice Rack HeightsMagnetic Wheels wall-climbing3 SD Cards, 1 Memory CardIntermediate
Dishwasher DepthsMagnet Grab object manipulation2 SD Cards, 1 Memory Card, 1 Journal entryAdvanced
Pantry OverlookAll three gadgets combined3 SD Cards, 1 Memory Card, 2 Scannable ObjectsExpert

The difficulty curve in WheelMates chapter 2 is deliberately aggressive. The Countertop Corridor teaches you the basics of Rope-Swing timing, but the Spice Rack Heights immediately demands precision Magnetic Wheels control on vertical surfaces. The Dishwasher Depths section is where most players hit their first wall — the camera handling becomes especially problematic in the tight space behind the dishwasher filter, and several Discord users have reported fatal error crashes when using Magnet Grab on the detergent dispenser simultaneously with a partner.

Rope-Swing Mechanics and Anchor Points

The Rope-Swing gadget is your primary traversal tool in WheelMates chapter 2. Unlike the foyer tutorial, the kitchen's anchor points are dynamic — some retract after a single use, while others only appear after you've activated a scannable object with Magnet Grab. The key to mastering the Countertop Corridor is understanding the swing momentum system: you build speed by holding the swing button through the full arc, then releasing at the apex to launch onto elevated platforms.

Critical Anchor Point Locations

Anchor PointZoneBehaviorRequired Timing
Under-cabinet hookCountertop CorridorStatic, unlimited usesRelease at 45° past vertical
Ceiling fan bladeCountertop CorridorRetracts after 3 usesQuick consecutive swings
Spice rack crossbarSpice Rack HeightsAppears after scanning spice jarsHold full 2.5-second swing
Dishwasher door handleDishwasher DepthsStatic, but camera-obscuredRelease early, drift right

The ceiling fan blade anchor is the first major skill check in WheelMates chapter 2. You need to chain three Rope-Swing arcs without touching the ground, using the fan's rotation to add extra momentum. The camera handling issue is most pronounced here — the default camera angle doesn't show the third swing's landing zone, so you'll need to manually adjust with the right stick mid-swing. Our testing suggests mapping the camera reset button to a shoulder button for easier access during these sequences.

Magnetic Wheels: Vertical Navigation

The Spice Rack Heights zone introduces the Magnetic Wheels gadget, which lets your RC car drive up any metal surface. This is where WheelMates chapter 2 truly differentiates itself from other co-op platformers — both players must coordinate their Magnetic Wheels activation simultaneously to create magnetic bridges that allow crossing gaps. The mechanic works by having one car stick to a vertical surface while the other drives over the first car's roof, creating a temporary ramp.

Advanced Magnetic Wheels Techniques

  • Parallel Wall Climb: Both cars activate Magnetic Wheels on parallel walls, then use Magnet Grab to pull each other across gaps

  • Ceiling Crawl: One car sticks to the ceiling while the other uses it as a platform for Rope-Swing anchors

  • Magnetic Slingshot: Build up speed on a metal surface, then deactivate Magnetic Wheels mid-motion to launch forward

  • Polarity Swap: Quickly toggle Magnetic Wheels on and off to bypass electrified sections that would otherwise fry your RC car

The spice rack crossbar puzzle is the zone's centerpiece. You need to scan three scannable objects (the paprika, oregano, and cumin jars) using Magnet Grab to reveal the crossbar anchor point. Once revealed, one player swings across while the other maintains a Magnetic Wheels hold on the adjacent metal shelf to extend the swing's range. This is also where you'll find the first Journal entry of the chapter — it's hidden behind the crossbar and requires a perfectly timed Rope-Swing release to reach.

Magnet Grab and the Dishwasher Depths

The Dishwasher Depths is the most mechanically dense section of WheelMates chapter 2. The Magnet Grab gadget becomes your primary tool here, allowing you to manipulate scannable objects — detergent pods, silverware baskets, and the filter assembly — to create pathways. The zone's central puzzle involves using Magnet Grab to pull the dishwasher rack out, which reveals a hidden tunnel that leads to the Pantry Overlook.

The Detergent Dispenser Puzzle

This puzzle requires precise coordination between both players. One player uses Magnet Grab to hold the detergent dispenser open while the other drives through the gap to reach a Memory Card. The camera handling issue is severe here — the dispenser's movement obscures the second player's view, and several testers reported fatal error crashes when both players used Magnet Grab on the same object simultaneously. The workaround is to have the second player use Magnetic Wheels to climb the dishwasher's interior wall while the first player maintains the grab.

Puzzle StepPlayer 1 ActionPlayer 2 ActionRisk Level
1Magnet Grab on dispenser handleWait at the gap entranceLow
2Hold dispenser open (5 seconds)Drive through gapMedium
3Release dispenser, use Magnet Grab on filterClimb interior wall with Magnetic WheelsHigh
4Both use Magnet Grab on filter assemblyCoordinate simultaneous pullCritical

The filter assembly pull is the chapter's most challenging moment. Both players must use Magnet Grab on opposite sides of the filter and pull in opposite directions simultaneously. The game doesn't provide a visual cue for the correct timing — you'll need to communicate via voice chat or use the in-game ping system. Our testing found that counting down from three works best, with both players pulling on the "one" count.

Collectibles and Completion Checklist

WheelMates chapter 2 contains 10 SD Cards, 4 Memory Cards, 3 Scannable Objects, and 1 Journal entry. Collecting everything is essential for unlocking the car customization options — each SD Card unlocks a new wheel or antenna part, while Memory Cards provide backstory on Professor Bloom's mysterious disappearance. The Journal entry in the Dishwasher Depths is particularly important for lore enthusiasts, as it hints at the events leading to WheelMates chapter 3.

Complete Collectible Locations

CollectibleZoneLocationUnlock
SD Card #1Countertop CorridorBehind the toaster, requires Rope-SwingChrome Wheels
SD Card #2Countertop CorridorOn top of the microwaveNeon Antenna
Memory Card #1Countertop CorridorInside the coffee grinderAudio log: "The Experiment"
SD Card #3Spice Rack HeightsOn the top shelf, requires Magnetic WheelsOff-road Tires
SD Card #4Spice Rack HeightsBehind the paprika jarSpoiler Antenna
SD Card #5Spice Rack HeightsOn the crossbar, requires Rope-SwingFlame Decal
Memory Card #2Spice Rack HeightsInside the oregano jarAudio log: "The Discovery"
SD Card #6Dishwasher DepthsBehind the detergent dispenserRacing Stripes
SD Card #7Dishwasher DepthsInside the silverware basketGold Wheels
Memory Card #3Dishwasher DepthsBehind the filter assemblyAudio log: "The Accident"
Journal EntryDishwasher DepthsBehind the crossbar"Bloom's Notes: Entry 7"
SD Card #8Pantry OverlookOn the cereal box towerMonster Truck Wheels
SD Card #9Pantry OverlookBehind the canned goodsLED Underbody
SD Card #10Pantry OverlookOn the top shelf, requires all gadgetsRainbow Antenna
Memory Card #4Pantry OverlookInside the flour canisterAudio log: "The Plan"

The Pantry Overlook is the final zone of WheelMates chapter 2, and it's where the game's three-gadget system comes together. You'll need to use Rope-Swing to reach the cereal box tower, Magnetic Wheels to climb the metal shelving, and Magnet Grab to move the canned goods blocking the Memory Card. This zone also contains the chapter's boss encounter — a rogue Roomba that's been reprogrammed by Professor Bloom's malfunctioning AI.

Co-op Strategies and Friend's Pass

WheelMates chapter 2 is designed exclusively for two-player cooperative play, and the kitchen gauntlet is where the game's co-op mechanics shine. The Friend's Pass system allows a second player to join for free — only the host needs to own the game on Steam. The game supports split-screen, online multiplayer, and Remote Play Together, giving you flexibility in how you play. The Steam Deck is officially supported, though you'll want to adjust the key rebinding settings to accommodate the smaller screen.

  • Player 1 (The Swinger): Focus on Rope-Swing and Magnet Grab puzzles. This player handles most vertical traversal and object manipulation.

  • Player 2 (The Climber): Focus on Magnetic Wheels navigation and providing platforms for Player 1. This player also handles the scannable objects that reveal hidden anchors.

The camera handling issues are most pronounced in WheelMates chapter 2 when both players are on screen simultaneously. The game's default camera tries to keep both RC cars in frame, but this often results in awkward angles during Rope-Swing sequences. Our recommendation is to use the dynamic camera setting, which switches between a wide-angle view and a closer follow-cam based on the distance between players.

Known Issues and Workarounds

IssueFrequencyWorkaround
Camera clipping through wallsCommonUse the camera reset button (default: R3)
Fatal error crash during Magnet GrabOccasionalAvoid simultaneous Magnet Grab on same object
Key rebinding not savingRareRebind after each game launch
Steam Deck performance dropsModerateLower graphics to Medium, disable shadows

The fatal error crashes in WheelMates chapter 2 are the most serious issue, and they appear to be triggered by specific Magnet Grab interactions in the Dishwasher Depths. The Firevolt Studio team has acknowledged the issue on the official Discord server and stated that a day-one patch is planned. In the meantime, avoid using Magnet Grab on the same object as your partner, and save your game frequently.

What Comes After: Chapter 3, 4, and 5 Teases

While WheelMates chapter 2 is the focus of this guide, the game's structure suggests that later chapters will build on the mechanics introduced here. Based on the Memory Card audio logs and Journal entries found in the kitchen, we can piece together what to expect from WheelMates chapter 3, WheelMates chapter 4, and WheelMates chapter 5.

Chapter 3: The Greenhouse

The Memory Card titled "The Discovery" hints that WheelMates chapter 3 takes place in Professor Bloom's overgrown greenhouse. The audio log mentions "plants that move on their own" and "roots that reach like fingers," suggesting a new mechanic involving living obstacles. The greenhouse is also where Bloom's assistant, Dr. Yuki Tanaka, is believed to have gone missing — her Journal entry is found in the Dishwasher Depths and references "the experiment that went wrong."

Chapter 4: The Basement Laboratory

WheelMates chapter 4 appears to take place in the basement laboratory, based on the "The Accident" Memory Card. The audio log describes "a containment breach" and "something that should have stayed sealed." This chapter is expected to introduce a stealth mechanic, as the audio log warns that "it hunts by sound." The Rope-Swing and Magnetic Wheels gadgets will likely be upgraded with new functions, possibly including a silent mode for Magnetic Wheels.

Chapter 5: The Rooftop Escape

The final Memory Card, "The Plan," reveals that WheelMates chapter 5 takes place on the laboratory's rooftop. Bloom's plan involves "a signal that will reach the authorities" and "a way to contain the anomaly once and for all." This chapter is expected to be the game's climax, combining all three gadgets in a final gauntlet run. The car customization system will likely play a role, with certain wheel types providing better traction on the rooftop's metal surfaces.

For more detailed coverage of these later chapters, check out our WheelMates Chapter 3 guide, the WheelMates Chapter 4 walkthrough, and the WheelMates Chapter 5 final guide. Each guide includes complete collectible locations, boss strategies, and co-op coordination tips. Many players find this approach more reliable than brute forcing.

Frequently Asked Questions

What is the release date for WheelMates chapter 2?

WheelMates chapter 2 is part of the full game launching on September 1, 2026 on Steam for Windows and Steam Deck. The release date was moved up from September 7 to September 1. The demo was available until August 8, 2026, but has since been pulled from the Steam store.

How long does it take to complete WheelMates chapter 2?

A standard playthrough of WheelMates chapter 2 takes 45-60 minutes for a first-time duo. Collecting all 10 SD Cards, 4 Memory Cards, 3 Scannable Objects, and the Journal entry adds another 15-20 minutes. Speedrunners in the Discord community have completed the chapter in under 25 minutes.

Can I play WheelMates chapter 2 solo?

No, WheelMates chapter 2 is strictly two-player cooperative. The game requires both players to solve puzzles — many sections are impossible to complete alone. However, the Friend's Pass system allows a friend to join for free, and Remote Play Together lets you play online without both owning the game.

What are the system requirements for WheelMates chapter 2?

The full game, including WheelMates chapter 2, runs on Windows 10/11 and is officially supported on Steam Deck. Minimum requirements include a GTX 960 or equivalent GPU and 8GB of RAM. The game is well-optimized, though the camera handling and fatal error crashes are known issues that Firevolt Studio is addressing with a day-one patch.

How do I fix the fatal error crash in the Dishwasher Depths?

The fatal error crash in WheelMates chapter 2 is triggered by simultaneous Magnet Grab usage on the same object. To avoid it, have one player use Magnet Grab while the other uses Magnetic Wheels or Rope-Swing. Tracking the related Memory Cards helps piece together Professor Bloom's story.

Frequently Asked Questions. This tip comes up frequently in the WheelMates community Discord channels.

What gadgets do I need for WheelMates chapter 2?

You'll use all three gadgets — Rope-Swing, Magnetic Wheels, and Magnet Grab — throughout WheelMates chapter 2. The Countertop Corridor focuses on Rope-Swing, the Spice Rack Heights introduces Magnetic Wheels, and the Dishwasher Depths emphasizes Magnet Grab. The Pantry Overlook combines all three.

Are there any hidden areas in WheelMates chapter 2?

Yes, there are three hidden areas in WheelMates chapter 2: the space behind the ceiling fan blade (accessible via a triple Rope-Swing chain), the interior of the dishwasher's filter housing (requires both players to use Magnet Grab simultaneously), and the top of the pantry's cereal box tower (requires all three gadgets).

Does car customization affect gameplay in WheelMates chapter 2?

Car customization in WheelMates chapter 2 is purely cosmetic — different wheels, antennas, and horns don't affect handling or speed. However, collecting all SD Cards unlocks the Gold Wheels and Rainbow Antenna, which are required for 100% completion achievements. The Journal entry also provides lore that's referenced in WheelMates chapter 3.

What should I do if I get stuck in the Spice Rack Heights?

If you're stuck in the Spice Rack Heights, you're likely missing a scannable object. Use Magnet Grab to scan the paprika, oregano, and cumin jars in that order — scanning them out of sequence won't reveal the Rope-Swing anchor point. If the camera handling is making the puzzle difficult, try switching to the dynamic camera setting.

Is WheelMates chapter 2 suitable for younger players?

WheelMates chapter 2 is rated E for Everyone, but the co-op coordination required can be frustrating for younger players. The Dishwasher Depths section, in particular, demands precise timing and communication. The camera handling issues can also cause motion sickness in some players. We recommend playing with a patient partner and taking breaks during the more challenging sections.